3 Nomenclature

3.1 Common

‘client’

Code that generates input to the VM and processes its output. Examples of clients are the engine module, and the /dev/interactive executable.

3.2 Instructions and navigation

‘node’

A node in the execution flow that has both bytecode and template associated with it. May also have language translations.

‘symbol’

Token used as key to load external content and trigger side-effects.