3 Nomenclature ¶
3.1 Common ¶
- ‘client’
Code that generates input to the VM and processes its output. Examples of clients are the engine
module, and the /dev/interactive executable.
3.2 Instructions and navigation ¶
- ‘node’
A node in the execution flow that has both bytecode and template associated with it. May also have language translations.
- ‘symbol’
Token used as key to load external content and trigger side-effects.